Search Issue Tracker
Active
Votes
0
Found in
2022.3.51f1
Issue ID
UUM-86173
Regression
Yes
Crash on block_remove when opening a project with a corrupted library
How to reproduce:
1. Open the attached “IN-87449“ project
2. Observe the crash
Reproducible with: 2022.2.17f1, 2022.3.51f1
Not reproducible with: 2021.3.45f1, 2022.2.16f1, 6000.0.25f1, 6000.1.0a2
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Notes:
* Deleting the Library folder resolves the issue
* When not reproducible, the project opens in Safe Mode
First few lines of the stack trace:
{noformat}0x00007FF7F4488E22 (Unity) block_remove
0x00007FF7F4488EF3 (Unity) block_trim_used
0x00007FF7F4489596 (Unity) tlsf_realloc_align_inplace
0x00007FF7F222DDF9 (Unity) DynamicHeapAllocator::Reallocate
0x00007FF7F2238181 (Unity) DualThreadAllocator<DynamicHeapAllocator>::Reallocate{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window
- Crash on block_remove when opening a project with a corrupted library
- Scene View tab becomes unclickable when opening a message from the Console Window with Visual Studio
- UIToolkit Label color gradient is removed when Outline Width is set to anything other than 0
- The selector disappears in the Project Window when selecting anything in the Inspector Window
Add comment