Search Issue Tracker
Won't Fix
Won't Fix in 6000.6.X
Votes
3
Found in
6000.0.65f1
6000.3.2f1
6000.4.0b3
6000.5.0a4
6000.6.0a1
Issue ID
UUM-132342
Regression
Yes
[BiRP][DX12] Single-pass stereo rendering shows only Skybox when entering Play mode
How to reproduce:
1. Create a new Unity project using the BuiltIn Template
2. Enable XR Plugin Management and select OpenXR on the PC platform
3. Set Stereo Rendering Mode to Single-pass
4. Create a simple scene with a cube using the standard shader
5. Enter Play mode
6. Observe the Game View
Expected result: Cube is visible in the Game View
Actual result: Cube is not visible in the Game View
Reproducible with: 6000.0.64f1 (d4299b69b02d), 6000.0.65f1, 6000.1.0a2, 6000.3.2f1, 6000.4.0b3, 6000.5.0a4
Not reproducible with: 2023.1.0a1, 6000.0.63f1 (9438f9b77a46), 6000.1.0a1
Reproducible on: Windows 11 Enterprise
Not reproducible on: No other environments tested
Reproducible on devices:
Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650
Workaround:
Switch to Multi-pass rendering
Enable the Frame Debugger
Comments (1)
-
noir_neo
Feb 17, 2026 10:30
I can reproduce this issue in Unity 6000.5.0a6.
Using the Built-in Render Pipeline with Single Pass Stereo enabled, entering Play Mode results in only the Skybox being rendered and scene geometry not appearing.
For clarity, this occurs under the Built-in Render Pipeline. This was included in my original report, although it is not reflected in the current issue description.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.