Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0a1
2018.2.0f2
Issue ID
1066340
Regression
Yes
[OSX] Going into fullscreen with either hotkey or Screen.SetResolution uses wrong fullscreen mode
How to reproduce:
1. Open attached project
2. See in Player Settings that it has FullScreen Mode set to 'MaximizedWindow'
3. Build & run for OS X
4. Enter fullscreen with the Screen.SetResolution button and exit fullscreen with CMD+F hotkey
5. Enter fullscreen with the CMD+F hotkey
Expected result: in both cases, the fullscreen mode is Maximized Window
Actual result: in both cases, the fullscreen mode is Full-Screen Window
Reproducible with: 2018.2.2f1, 2018.3.0a7
Not reproducible with: 2018.1.9f1
Notes:
Screen.fullScreen does not have this issue
Although in 2018.1.9f1 this issue is not present, the label still incorrectly displays full-screen mode after using Screen.SetResolution and CMD+F
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Add comment