Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.4p1
Issue ID
807772
Regression
No
[OSX][CacheServer] Cache server is providing incorrect texture assets for WebGL
Steps to reproduce:
1. Download the attached project
2. Launch Cache Server
3. Enable 'Cache Server' usage in Unity Preferences (address: localhost)
4. Open the project
5. Try to build the game for WebGL
6. Notice the build fails with lots of texture errors like this one:
> PVRTC compressed textures are not supported when publishing to WebGL
Note: If you disable the Cache Server and reimport all assets, the problem disappears and the build can be completed successfully.
Only reproduces on OSX.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment