Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0a4
Issue ID
747545
Regression
Yes
[GL][Intel IvyBridge] After switching from DirrectX to OpenGL Unity crashes or hangs with no respond
1. Open Unity and set OpenGL as graphic API:
a. Edit - Project settings - Player.
b. Uncheck Auto for windows.
c. Press + and add OpenGLCore.
d. Move it to top of the list.
e. Confirm changes.
2. Open any project and try to move/undock windows of Unity.
Actual result: Unity crashes (or stops responding).
Expected result: Windows can be moved/undocked with no problem.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplication of an asset in the Project view is continued for some time when holding and releasing CTRL+D
- "Failed to create Convex Mesh from source mesh" PhysX errors are thrown when looking around the Scene View while Collision Geometry is set to true
- ScrollView is not taking Into account header height when handling mouse wheel scrolling in MultiColumnTreeView
- Build fails with "Shader error in 'BK/StandardLayered" when using a custom shader
- Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with the Editor in a specific Scene
Add comment