Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
3.5.5f3
Issue ID
486453
Regression
No
OnTriggerExit is called upon colliding with kinematic rigidbody
Just press play. OnTriggerExit will pause the editor when called.
Note that when the editor pauses, the falling Cube hasn't left trigger zone, but just collided with kinematic rigidbody.
The provided example just happens to create the error case. Any of the following changes will not result in the bug:
1. Setting the player's physics material to None
2. Enabling continuous dynamic collision on the cube.
3. Making the player non-kinematic.
4. Changing the starting Y positions of either the cube or the player
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
- Hovering on the three-dot menu also highlights the tab header near it when not all tabs fit the bar
Add comment