Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1f1
Issue ID
1009888
Regression
No
OnRenderImage method's source is null after entering second time
Reproduction steps:
1. Download user's project and open in Unity
2. Open "Emissive" scene
3. Enter Play mode
Expected: OnRenderImage method's source should not be null after entering the method the second time (while debugging, first time hitting OnRenderImage has a good source)
Actual: source is null after entering a second time and error appears in the console
Reproduced on: 5.6.5p2; 2017.1.3p2; 2017.2.2p1; 2017.3.1p4; 2018.1.0b11; 2018.2.0a3
Note: error message
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.PostProcessing.RenderTextureFactory.Get (UnityEngine.RenderTexture baseRenderTexture) (at Assets/PostProcessing/Runtime/Utils/RenderTextureFactory.cs:19)
UnityEngine.PostProcessing.PostProcessingBehaviour.OnRenderImage (UnityEngine.RenderTexture source, UnityEngine.RenderTexture destination) (at Assets/PostProcessing/Runtime/PostProcessingBehaviour.cs:259)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment