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By Design
By Design in 2023.1.X
Votes
9
Found in
2020.3.43f1
2021.3.16f1
2022.2.2f1
2023.1.0a24
Issue ID
UUM-21998
Regression
No
OnParticleSystemStopped() is not called if the Scene view camera and Game view camera are not in a view of GameObject with the Particle System component
Reproduction steps:
- Open the attached “ParticleBugProject” project
- Open the “Test Bug” scene
- Make sure the Scene view camera does not have a visual on “SmallMainExplosion01” GameObject
- Enter the Play Mode
- Wait for 5 seconds
- Observe the Hierarchy
Expected result: “SmallMainExplosion01” GameObject is not present in the Hierarchy
Actual result: “SmallMainExplosion01” GameObject is present in the Hierarchy
Reproducible with: 2020.3.43f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a24
Reproduced on: Windows 10
Note: Reproduces in the Editor and Player.
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Resolution Note:
The Culling Mode is set to Pause and Catchup.
This means the system will be paused whilst off screen and not updated. In this set up, the system won't receive its OnParticleSystemStopped callback until it comes back on screen.
To get the desired behaviour, change the Culling Mode for all the systems in the effect to Always Simulate.
Resolution Note (2023.1.X):
The Culling Mode is set to Pause and Catchup.
This means the system will be paused whilst off screen and not updated. In this set up, the system won't receive its OnParticleSystemStopped callback until it comes back on screen.
To get the desired behaviour, change the Culling Mode for all the systems in the effect to Always Simulate.