Search Issue Tracker
Not Reproducible
Not Reproducible in 6000.0.X
Votes
1
Found in
2023.2.15f1
6000.0.0b12
Issue ID
UUM-67009
Regression
Yes
Only the icon of the disabled child GameObject is faded when a parent GameObject is a Prefab
Reproduction steps:
1. Open the “disabled gameobject bug.zip“ project
2. Open the “SampleScene”
3. Observe the disabled GameObjec “GameObject (2)” in the Hierarchy window
Expected result: Text and icon of “GameObject (2)” is faded
Actual result: Only the icon of “GameObject (2)” is faded
Reproducible with: 2023.2.13f1, 2023.2.15f1, 6000.0.0b12
Not reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.12f1
Reproduced on: macOS Sonoma 14.3 (Intel), Windows 10 (by user)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
Couldn't reproduce in 6000.0.14f1. We had a lot of styling regressions related to text so it was likely handled by another batch of fixes.
Resolution Note (6000.0.X):
Couldn't reproduce in 6000.0.14f1. We had a lot of styling regressions related to text so it was likely handled by another batch of fixes.