Search Issue Tracker
By Design
Votes
4
Found in
2018.4
2019.4.0f1
2020.2
Issue ID
1285079
Regression
No
Only the default Shader variant from the ShaderVariantCollection is included in the Shader Bundle
How to reproduce:
1. Open attached "ShaderBundleBugReport.zip" and SampleScene scene
2. In the Toolbar, choose Bug/Bundle to build the Shader bundle
3. Enter the Play mode
4. Observe the colors of the Game Objects
Expected result: The Cube color is red and the Sphere color is green
Actual result: The Sphere and the Cube have green color
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.10f1, 2020.2.0b8
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Resolution Note (2021.1.X):
The built asset bundle contains only the shader.
Change "Assets/ShadersForBundle.asset" to "Assets/ShadersForBundle.shadervariants" in BugRepro.cs