Search Issue Tracker
By Design
Votes
0
Found in
Issue ID
1089887
Regression
No
OnApplicationPause is not called when a scene is loaded additively.
Steps to Reproduce:
- Open the attached project
- Open Assets/Scenes/Scene1.unity
- Press Play
Expected:
- OnApplicationPause is called when Scene2 is additively loaded, just as it is when Scene1 initially loads.
Observed:
- OnApplicationPause is not called when Scene2 is additively loaded, which is evident from the Editor Console messages.
Reproduces on 2017.4.12f1, 2018.2.11f1, 2018.3.0b5, 2019.1.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Localization Group Rules bypasses Locale logic when SharedGroup asset provided
- UI Toolkit World UI Text Field unfocuses immediately when clicking on it using XR Controller
- Crash on CallWindowProcW when entering Play mode for the second time and running the Editor in the background while using System.Windows.Forms functions
- 2D Freeform Light shadows disappear when light center is offset from shape bounds
- Crash on MarkAllDependencies when opening scenes with Assets from the YarnSpinner package
Resolution Note (2018.3.X):
This is by design