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Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
27
Found in
2018.1.0a2
2018.1.0b9
Issue ID
1010047
Regression
Yes
Oculus VR view is dark with Linear Color space and Single-Pass Rendering
Steps to reproduce:
1. Download and open the latest project("linvr.zip")
2. Enter Playmode with the Oculus headset
3. Compare Game view in the editor and in the HMD
Expected result: the same
Actual result: VR view is significantly higher
Reproduced on 2018.1.0a2, 2018.1.0b10, 2018.2.0a3
Not reproduced on 2017.3.1p3, 2018.1.0a1
Regression introduced in 2018.1.0a2
Notes:
- Not reproducible on OpenVR, Gamma or MultiPass
VERIFIED Fixed 2018.1.4f1, 2018.2.0b2, 2018.3.0a1
Comments (3)
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equalsequals
May 07, 2018 15:56
I have found a workaround for unblocking testing in the HMD if switching to OpenVR is not an option.
If you do a final Blit from OnRenderImage, you can do the Linear->Gamma conversion yourself. I used the LinearToGammaSpaceExact helper in UnityCG.cginc:
#if defined(UNITY_SINGLE_PASS_STEREO)
col.rgb = fixed3( LinearToGammaSpaceExact(col.r), LinearToGammaSpaceExact(col.g), LinearToGammaSpaceExact(col.b));
#endif
Note that this will cause your Game View in Editor to appear overly bright, because it is doing the adjustment twice.
SuppleTeets
May 04, 2018 19:11
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