Search Issue Tracker
Fixed in 2017.1.0f3
Votes
0
Found in
5.5.1f1
Issue ID
896395
Regression
No
[OVRPlugin 1.12] libovravatar.DLL caused an Access Violation crash on Oculus Touch Input
Steps to reproduce:
1) Download and open attached project "OVRAvatar test.zip"
2) Make sure Oculus and Oculus touch are connected and working
3) Open scene Assets\OvrAvatar\Samples\LocalAvatar and play it
4) Press anything on the Oculus touch
Actual result: Crash
Expected: The avatar keeps mirroring user input
Tested and reproduced on:
Windows 10
Oculus w/ Oculus Touch
Unity 5.6.0f3, 2017.1.0b1
Could not test prior due to non-existing dependencies
Workaround: This is a known issue in the 1.12 Avatar SDK. It has been fixed for 1.13 and the following change allows 1.12-based devs to work around it: https://forums.oculus.com/developer/discussion/51119/solved-unity-immediately-crashing-on-play-with-oculus-avatar-prefab-as-of-today-help#latest
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mistakes in multiple Particle System Components pop-up
- Hovering on the Particle System Controls shows an offset tooltip with the overlay window name
- Inconsistent UI hover colour with poor contrast in VFX Graph window
- Lights with Cookies generate Cookie Atlas and increase Memory usage every time when Play mode is entered
- Crash on mono_traverse_object_internal when exiting Play mode on a specific project
Add comment