Search Issue Tracker
In Progress
In Progress in 3.0.X
Under Consideration for 2.5.X
Votes
5
Found in [Package]
3.0.0-pre.1
Issue ID
XRIT-141
Regression
No
[Quest] The Line Renderer ignores Interaction Filters when attempting to land the ray visual on multiple objects
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/XRI_Examples/Scenes/XRI_Examples_Main.unity” Scene
3. Connect Quest with Oculus Link
4. Enter the Play Mode
5. Use the Thumbstick on the right Quest controller, to move to the Physics Intaractables sample
6. Align ray to hit several grabbable items at once
Expected result: The furthest away grabbable item is also hit by the ray
Actual result: Ray only hits the first grabbable item, but makes the furthest away item become light blue
Reproducible with: 2.5.2 (2022.3.15f1), 3.0.0-pre.1 (2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8)
Reproducible with devices:
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Reproducible with Android and Windows Standalone Players
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/HDRP/DownsampleDepth'" warnings are thrown after building a project
- Scene is not rendered and appears black when the Custom Renderer Feature is utilized
- [ShortcutManager] The Context Menu is not updated in the Shortcuts menu when resolving a Binding Conflict
- [Quest] Foveation Level is 0 when SRP Foveation is enabled
- Freeze when displaying text with "-T" in Play mode
Add comment