Search Issue Tracker

Fixed

Votes

0

Found in

4.3.0a2

Issue ID

554998

Regression

Yes

Occlusion Culling appears to be slower than not culling

Camera

-

Steps to reproduce :

- import the project attached
- open the scene
- press play and look at CPU Usage in the profiler
- select the Antigua Stadium and clear the Occlusion data
- press play again and notice the profiler

*Note :
Regression from 4.2RC4, before clearing the data the CPU usage was lower that it is in 4.3.

Comments (5)

  1. shubhamswaraj2021

    Aug 19, 2020 13:26

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. danisb

    Jul 03, 2015 08:20

    We're having CPU spikes in all platforms (PC/PS4/XB1). 5.0.1 and 5.0.3

  3. phasiclabs

    Jun 24, 2015 12:15

    We are also seeing Camera.Render->Culling->SceneCulling->WaitingForJob stalling once every couple of seconds using 5.0.1 (the stalls are for 10-16 seconds).

  4. cadellinman

    May 28, 2015 16:19

    Still not fixed. There is a thread about the issue here- http://forum.unity3d.com/threads/occlusion-culling-cpu-spike-in-profiler.314978/

  5. simmania

    Mar 11, 2015 12:23

    This is not fixed in Unity5.0.0f4
    Furthermore: enabling occlusion culling introduces heavy spikes in the rendering performance.
    More specifically the function from profiler:
    Camera.Render->Culling->SceneCulling->WaitingForJob stalls the CPU on these spikes massively.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.