Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0b3
Issue ID
932401
Regression
Yes
Objects activated during run time are not rendered
How to reproduce:
1. Open the attached project
2. Open the "example" scene
3. Enter Play mode
4. Press the "Is Showing" checkbox, the object becomes active, but is not rendered
Expected result: The object is active and rendered.
Actual result: The object is active, but not rendered.
Reproducible with: 2017.2.0a1, 2017.2.0a4, 2017.2.0b3.
Regression introduced in: 2017.2.0a1.
Not reproducible with: 2017.1.0f3.
Note: Resizing game window or reactivating another object (which was active before runtime) fixes the issue.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
This is a duplicate of issue #928597