Search Issue Tracker
Won't Fix
Votes
2
Found in
2018.1.0f2
Issue ID
1042808
Regression
No
Object with layered Mecanim animation controller misbehaves when animations are controlled by script
How to reproduce:
1. Download attached project "Animator Pooling Bug" and load scene "PieTest"
2. Enter Play mode (also do this step before each alternative reproduction (steps: 4, 5))
3. Click right mouse button twice, then left mouse button (exit Play mode)
4. Click left mouse button and immediately right mouse button, then right mouse button again (exit Play mode)
5. In Assets/Animations/Pie open Pie.controller, select Bounce animation and disable Write Defaults checkbox
6. Open Game View and click left mouse button
Expected result: Mecanim object is behaving the same way as Animancer object
Actual result: Mecanim object is stuttering animation, teleporting or rotating fast
Reproduced with: 2017.1.4p2, 2017.2.3p1, 2017.4.6f1, 2018.1.5f1, 2018.2.0b9, 2018.3.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables
- Inconsistent "Mock HMD Loader" naming in the "Project Settings"
Resolution Note:
Edge-case. Fixing this the right way is too risky.