Search Issue Tracker
Fixed
Fixed in 6000.0.59f1, 6000.2.6f1, 6000.3.0b3, 6000.4.0a1
Votes
0
Found in
6000.0.54f1
6000.1.15f1
6000.2.0f1
6000.3.0a4
Issue ID
UUM-113612
Regression
No
Numeric input field for “Prewarm Time” doesn’t fully display decimal values
Steps to reproduce:
1. Create new Unity project
2. Make sure Visual Effect Graph package is installed
3. Create new Visual Effect Asset and open it
4. Inside the Visual Effect Graph window > Toolbar press on Compile dropdown
5. Change “Prewarm Time” value to “2.25”
6. Observe the field
Actual results: Decimal values are cut off in The “Prewarm Time” numeric input field, field is too small
Expected results: The “Prewarm Time” numeric input field should fully display all decimal values without cutting it off or the field should be bigger
Reproducible with versions: 6000.0.54f1, 6000.1.15f1, 6000.2.0f1, 6000.3.0a4
Tested on (OS): macOS Silicon, Sequoia 15.5 (M1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment