Search Issue Tracker
Fixed in 5.3.0
Votes
20
Found in
5.1.0f3
Issue ID
710255
Regression
No
Normal map difference between Web Player and WebGL
-e: see title, looks worse for WebGL
The appearance of low resolution normal maps is strikingly different between Web Player and WebGL, in the editor and in game view. The normal map in use is a simple noise texture created in Photoshop. It appears that WebGL is applying some sort of compression (?) which removes much of the detail.
-repro:
--Open "texture test" scene
--Open Build Settings and switch between Web Player and WebGL while watching the cube in the Scene view
--NOTICE it looks worse on WebGL
-maybe a dupe of case 687169?
Comments (6)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [DX12] Editor device-removal Crash on CheckDeviceStatus when Editor is under heavy load
- Path field has black field in black theme when unfocusing the Addressables Groups window with the Asset selected
- UPM related errors are thrown for MPPM's Virtual Player after starting the Player
- "InvalidOperationException: Sequence contains no elements" error is thrown when removing the reports from the Addressables Report window
- Bold text renders squished/condensed when using the Advanced Text Generator (ATG) instead of standard TextCore
Llorx
Apr 06, 2016 15:01
Still having this issue with Unity 5.4
Llorx
Apr 05, 2016 19:47
Still having this problem in latest Unity (5.3)
kenshin
Nov 20, 2015 17:42
I am not sure that is fixed... please, check here:
http://forum.unity3d.com/threads/webgl-artifact.369136/
Any feedback?
Pedro-M
Sep 06, 2015 19:56
Duplicate ?? http://issuetracker.unity3d.com/issues/baked-lightmaps-are-not-used-in-webgl-builds
essimoon2
Aug 14, 2015 12:19
This only seems to happen with Unity's PBR shaders. Legacy shaders seem to be very consistent between Windows Desktop and WebGL.
Kerihobo
Aug 03, 2015 15:20
also having this problem