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By Design
By Design in 2023.2.X
Votes
0
Found in
2023.2.0b6
Issue ID
UUM-47274
Regression
No
No way to get the remaining distance the frame a new destination isSet
|Checking agent.remainingDistance <= agent.stoppingDistance; returns false if you have set the destination that frame as remainingDistance does not update until a frame later. This caused issues when debugging my code and triggered actions sooner than I would have expected. Would be nice for a function like: UpdateNavmeshDestination() to avoid this.|
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Resolution Note:
There is a one or more frame delay in SetDestination, and this is by design.
https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.SetDestination.html
https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent-destination.html
Resolution Note (2023.2.X):
There is a one or more frame delay in SetDestination, and this is by design.
https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent.SetDestination.html
https://docs.unity3d.com/ScriptReference/AI.NavMeshAgent-destination.html