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In Progress
Under Consideration for 9.2.X, 10.2.X, 15.0.X
In Progress in 13.0.X, 15.0.X
Won't Fix in 12.0.X
Votes
0
Found in [Package]
15.0.0
Issue ID
DANB-1090
Regression
No
Newly added Sprite gets removed after selecting parent Sprite Library and saving changes
Steps to reproduce:
1. Create a Universal 2D project
2. Create any Sprite Asset (Create > 2D > Sprite)
3. Create two Sprite Library Assets (Create > 2D > Sprite Library Asset)
4. Select one of the Sprite Library Assets and select another Sprite Library Asset as Main Library in Inspector
5. Press “Open in Sprite Library Editor” button
6. Drag and drop Sprite Asset into Sprite Library Editor window
7. Select another Sprite Library Asset as Main Library in the Sprite Library Editor window
8. Select parent Sprite Library label press “Save” and “Yes” on pop-up windows to save changes
9. Open Sprite Library Editor window for child Sprite Library and observe
Actual results: Sprite Asset is no longer in child Sprite Library and “SerializedObject target has been destroyed.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)” error is thrown
Expected results: Sprite Asset is in child Sprite Library
Reproducible with versions: 9.2.1 (2022.3.65f1), 10.2.1 (6000.0.55f1), 11.0.0 (6000.1.15f1), 12.0.2 (6000.2.0b12), 13.0.0 (6000.3.0a4)
Couldn't reproduce with versions: 7.2.0 (2021.3.55f1) (No Sprite Library Editor window)
Tested on (OS): Windows 11, macOS Sequoia 15.4 (M4)
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Resolution Note (12.0.X):
6.2 has reached EOL, won't be backporting