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Fixed in 1.11.2

Under Consideration for 7000.0.X

Votes

1

Found in [Package]

1.4.4

1.11.1

7000.0.0

Issue ID

ISXB-385

Regression

No

[new input system] wrong mapping of select button on series X|s xbox controller

Package: Input System

-

How to reproduce:
1. Open the attached project “IN-23357.zip“
2. Open the “SampleScene” Scene
3. Enter the Play mode
4. Press the “Spacebar“ key

Expected result: Input Action 2 is fired first and the Input Action 1 is fired second
Actual result: Input Action 1 is fired first and the Input Action 2 is fired second

Reproducible with: 0.2.10-preview, 1.4.4 (2020.3.43f1), 1.4.4 (2021.3.16f1, 2022.2.2f1, 2023.1.0a23)
Couldn’t test with: 0.2.8-preview and lower - due to errors in the Console window

Reproduced on: macOS

Note: The Input2 Input Actions Asset holds the actions in this order - Action 2, Action 1. Both have the “Spacebar“ key as their binding

  1. Resolution Note (fix version 1.11.2):

    The "View" button bitfield was wrong for Xbox Series X|S wireless controllers on macOS. It was changed to the correct one for this and the most recent Xbox One wireless (Bluetooth) controller on macOS.

Comments (1)

  1. G0ld3nbear

    Nov 25, 2024 15:34

    I have just upgraded to InputSystem 1.11.2 using a wireless XboxOne controller on macOS and the View button has stopped working. In the ActionActions editor the Listen mode does not detect it either. I located the change on GitHub related to this bug fix and undid it on my local version, changing XboxGamepadMacOS.cs line 114 back to Select = 16 and the View button now works again. Could it be changing Select to 10 was not the correct fix for this issue?

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