Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0a6
Issue ID
755333
Regression
No
[NavMeshSurface] Tile size boundaries are 16-1024, but it is possible to set it to 15-1024
Reproduction steps:
1.Create new unity project.
2.Create or select any game object.
3.Attach "NavMeshSurface" component to this object.
4.Click "Advanced" drop down arrow.
5.Click on "Manual Tile Size" checkbox.
6.Set "Tile Size" value to 15.
Actual result: it is possible to set "Tile Size" value to 15(pic attached).
Expected result: it is possible to set "Tile Size" value only to 16-1024.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment