Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.2.1f1
2019.3.0a1
2020.1.0a1
Issue ID
1177462
Regression
No
NavMeshSurface has visual artifacts/clipping when using Physics Colliders and a specific child with a collider is present
How to reproduce:
1. Open attached project "BugRepro_4.zip" and scene "Dungeon"
2. In Hierarchy window, select "Floor" object
3. In Inspector window -> "NavMeshSurface" -> "Bake"
4. In Scene window, observe the Floor
Expected result: no clipping and visual artifacts present
Actual result: clipping and visual artifacts are present
Reproducible with: 2018.4.7f1, 2019.2.3f1, 2019.3.0b1, 2020.1.0a1
Could not test with: 2017.4.32f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
- Letters on the left side move further as Letter Spacing is increased when Advanced Text Generator is used and Alignment is set to Center
Resolution Note:
Low priority defect and unlikely to be fixed for the near future