Search Issue Tracker
Active
Votes
1
Found in [Package]
1.0.0
Issue ID
1331858
Regression
No
NavMeshSurface Component doesn't bake properly when Component NavMeshModifier Override Area is enabled
Reproduction steps:
1. Open attached project "case_1331858-BugReport (1)"
2. Open Scene "SampleScene" from Assets>Scenes
3. Select "NavMesh" GameObject
4. Observe NavMesh in Scene view
Expected result: NavMesh is baked in a smooth rectangle shape
Actual result: NavMesh has random cuts baked into it
Reproducible with: 1.0.0 (2018.4.33f1, 2019.4.24f1, 2020.3.8f1, 2021.1.4f1, 2021.2.0a17)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template
- Text is culled by size when Content Size Fitter is small and rich text is used
Add comment