Search Issue Tracker

Active

Votes

0

Found in [Package]

1.0.0-exp.4

1.1.5

2.0.3

Issue ID

NAVB-118

Regression

No

NavMeshAgent.SetDestination silently fails when destination is too far above or below a terrain.

Package: AI Navigation

-

Reproduction steps:
1. Open the attached “Repro“ project
2. Open the “Assets/SampleScene.unity“ Scene
3. Enter the Play Mode
4. Press the “Space“ button
5. Observe the Console

Expected result: Visible indication that the path is invalid other than the SetDestination returning false. ie pathStatus set to Invalid
Actual result: Capsule doesn’t move, SetDestination returns false, all of the other properties don’t represent that the path was invalid

Reproducible with: 1.1.5, 2.0.3 (6000.0.15f1), 1.1.5 (2022.3.42f1), 1.0.0-exp.4 (2021.3.42f1)

Reproducible on: M1 Max MacOS 14.5
Not reproducible on: No other environment tested

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.