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Votes
0
Found in
5.0.0b4
Issue ID
633718
Regression
No
NavMeshAgent.SetAreaCost does not work
1. Open attached project
2. Open test2 scene
3. Enter play mode
4. Observe the Character objects (spheres) moving
Expected result: They walk around built-in layer 0 (Walkable)
Actual result: They walk through it (one of them does it quite strangely too, going for the corner first)
The project contains a simple scene, with cubes making up for the majority of "terrain", each of them set to a certain layer of navigation. In Update() method, we're calling NavmeshAgent.SetAreaCost(0,50), to set the default layers cost to 50
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