Search Issue Tracker
Not Reproducible
Votes
3
Found in
5.6.1f1
Issue ID
926845
Regression
No
NavMesh Surface references a baked area from the prefab instead of most recent baked area
To reproduce:
1. Open project attached by the QA
2. Open "Main" scene if not opened
3. In hierarchy window select "Plane" game object
4. Find NavMesh Surface component and bake it
5. Enter play mode
6. Enter scene view and notice that NavMesh Surface baked area has disappeared
7. Exit play mode and notice that there is no baked area on the Plane
Expected: Baked area shouldn't disappear after entering play mode.
Actual: Baked area disappears.
Note: This happens only with prefabs and if baked area is cleared on the prefab.
Workaround: Bake area within prefab.
Reproduced with: 5.6.2p2, 2017.1.0f2, 2017.2.0b2
Wasn't able to test on 5.5.x versions because of errors.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
Sena_g
Jun 19, 2020 22:45
I had the issue in 2019.3.15f1
Xeonadow
Jul 22, 2018 18:55
Got this one in 2018.2.0f2
Shovancj
Nov 15, 2017 18:08
Did this issue get resolved. seeing it in 2017