Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
991034
Regression
No
Native audio spatializer plugin sometimes receives incorrect source/listener transforms when a source starts playing
To reproduce:
1) Open attached project and scene
2) Play it
3) Wait up to a minute as sound is playing on each sphere shift
Eventually, you will hear a sharp white noise.
Reproduced in 2017.1.0f3, 2017.2.0f3, 2017.3.0f3, 2017.1.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment