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Under Consideration for 6000.0.X, 6000.1.X
Votes
1
Found in
6000.0.20f1
6000.1.0a7
Issue ID
UUM-82827
Regression
No
Multiple issues with the Virtual Keyboard when interacting with Text Fields
Reproduction steps:
1. Open the attached “ASDQWE” project
2. Build and run the Player (File > Build And Run)
3. In the Player, select the middle text field
4. Type anything into the field
5. Observe the label below the field
Expected result: The label contains the typed text
Actual result: No text is visible
Reproducible with: 6000.0.20f1
Could not test with: 2021.3.44f1, 2022.3.47f1 (The assets could not migrate correctly)
Reproducible environment: MacOS 14.6.1 (Intel), Windows 10 (user’s)
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00146, Htc 10 (HTC 10), Android 8.0.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
VLNQA00382, Apple iPhone 7 (iPhone9,3), Android 13.1, CPU: Apple A10 Fusion, GPU: Apple A10 Fusion
Not reproducible on:
MacOS Buildtime, Runtime
Workaround: Use a script that changes the value of its corresponding label on a value-changed callback
Notes:
The issue occurs with the Activity, GameActivity Application Entry points
Two other issues are visible within the project:
- The upper text field has its text value bound to a scriptable object string property with two-way mode. Its corresponding label is bound to the same property. The delayed attribute on the text field is set to false. When typing in the field, most of the inputs on the virtual keyboard are ignored
- The submit action is not recognized when pressing the “OK” or “Done” button in any of the text fields
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