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Fixed in 6000.0.39f1
Fixed in 6000.0.X, 6000.1.0b7, 6000.2.X, 6000.2.0a3, future release
Votes
0
Found in
6000.0.23f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-83860
Regression
No
Multiple errors are logged in the Console when playing audio clips from Playable
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/GameScene” Scene
3. Enter Play Mode
4. Click anywhere in the Game View
5. Observe the Console
Expected result: No errors are logged
Actual result: With each footstep sound playback, “No FMOD::ChannelGroup to connect to in AudioClipPlayable::ApplyProperties” and “Should not see NULL ChannelGroup in AudioPlayable::ApplyConnectionVolumesVisitor” errors are logged
Reproducible with: 6000.0.23f1
Couldn't test with: 2021.3.34f1, 2022.3.50f1 (Script compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
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Resolution Note (fix version future release):
Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph.
Resolution Note (fix version 6000.2):
Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph.
Resolution Note (fix version 6000.1.0b7):
Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph.
Resolution Note (fix version 6000.0):
Fixed an issue that would cause a bunch of warnings to be logged in the console when playing an audio clip through a playable graph.