Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.2.0b3
Issue ID
713685
Regression
Yes
[GLCORE][GLLEGACY] Game view doesn't update anti aliasing when its changed in quality settings
Project Steps:
1. Open scene "MSAA".
2. Quality settings->Anti Aliasing change to Disabled.
3. Quality settings->Anti Aliasing change to 8x Multi sampling.
4. Notice that edge blending only happens in scene view, but not in game views.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment