Search Issue Tracker
Fixed
Fixed in 1.0.2
Votes
0
Found in [Package]
1.0.1
Issue ID
XRMRT-54
Regression
No
MR Multiplayer Tabletop Template contains broken Prefabs related to the Slingshot minigame
How to reproduce:
1. Create a new MR Multiplayer Tabletop Template project
2. In the Project window, go to Assets -> MRTabletopAssets -> Games -> Slingshot -> BaloonGallery -> Prefabs
3. Observe the Prefabs in the folder
Expected results: All prefabs are usable
Actual results: Some prefabs (e.g. "Balloon" and its variants, "PopParticle" variants) are missing Scripts
Reproducible with: 6000.1.0b12
Reproducible on: Windows 11 Pro
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Resolution Note (fix version 1.0.2):
Found and removed all broken prefabs and any prefabs with missing scripts in the Slingshot Game Mode.