Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
1
Found in
2019.4.39f1
2020.3.35f1
2021.3.3f1
2022.1.2f1
2022.2.0a15
2023.2.0a1
Issue ID
UUM-1724
Regression
No
MouseButton(0) loses click state when using Device Simulator and enabling "Any iOS Device" in Unity Remote
How to reproduce:
1. Open project "UnityRemote.zip"
2. Open Menu > Edit > Project Settings > Editor and select "Any iOS Device" in the Device list
3. Enter Play Mode and open the Console window
4. Open Menu > General > Device Simulator, hold mouse left button pressed on the Simulator screen
5. Observe the Console window
Expected result: "True" is logged
Actual result: "False" is logged after a few seconds
Reproducible with: 1.0.0-preview (2019.4.39f1), 3.0.3-preview (2020.3.35f1), Built-in (2021.3.3f1, 2022.1.2f1, 2022.2.0a15)
Reproducible on: macOS 11.6 (Intel)
Note: Not reproducible when choosing "Any Android Device" or "None" in the Device list
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.2.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.