Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f3
Issue ID
930813
Regression
No
MonoDevelop throws errors when being attached to Unity projects with .NET 4.6
Reproduction steps:
1) Create or open already existing project
2) Switch your code editor to MonoDevelop
3) Change project Scripting Runtime Version to .NET 4.6
4) Create script and open it with MonoDevelop (double click on a script)
5) Try to attach MonoDevelop to Unity
-- Notice that attaching failed with errors in MonoDevelop:
MacOS has 31 errors - each error is about System class. https://gyazo.com/16cb104d342b11b04bd7e251995919fd
Windows has only 1 error:
Error CS1617: Invalid option '6' for /langversion; must be ISO-1, ISO-2, 3, 4, 5 or Default (CS1617) (Assembly-CSharp)
Reproduced with:
2017.1.0b1, 2017.2.0b3
Unity 5.6 doesn't have .NET 4.6
Tested on Windows and MacOS
-
PhilippCh
Jul 26, 2017 19:24
You'll need to use MonoDevelop-Unity 6.x (which is in Preview right now) for debugging to work properly:
https://forum.unity3d.com/threads/monodevelop-unity-6-x-preview-builds.472058/
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
This is a duplicate of issue #907393