Search Issue Tracker
Fixed in 2018.3.X
Votes
12
Found in
2018.1.0b10
Issue ID
1012922
Regression
No
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce:
1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)
2. Observe that classes in the DLL files in Assets -> Ludiq -> Assemblies are not recognized
Expected: types in the 4.6 DLL are properly imported and recognized by Unity
Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b10, 2018.1.0b11, 2018.2.0a4
Happens only with .NET 4.6
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
1thewitcher
Oct 31, 2018 20:24
Not working for me
lukaszunity
Aug 22, 2018 06:47
The work around for this issue is to reimport all the .dlls after switching to .NET 4.x scripting backend.