Search Issue Tracker
Fixed in 2018.3.X
Votes
12
Found in
2018.1.0b10
Issue ID
1012922
Regression
No
MonoBehaviours and Scriptable Objects are not recognized in 4.6 DLL
To reproduce:
1. Open the project, attached by the user (Bolt.Unity.Debug46.zip)
2. Observe that classes in the DLL files in Assets -> Ludiq -> Assemblies are not recognized
Expected: types in the 4.6 DLL are properly imported and recognized by Unity
Reproduced in 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b10, 2018.1.0b11, 2018.2.0a4
Happens only with .NET 4.6
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
cozyurt_unity
Jul 13, 2020 17:10
www.patilimama.com online petshop
1thewitcher
Oct 31, 2018 20:24
Not working for me
lukaszunity
Aug 22, 2018 06:47
The work around for this issue is to reimport all the .dlls after switching to .NET 4.x scripting backend.