Search Issue Tracker
Duplicate
Votes
0
Found in
2018.3.0f2
Issue ID
1109482
Regression
No
[Mono][IL2CPP] builds fail with unknown arguments when Managed Stripping Level is enabled
Steps to reproduce:
1. Open user attached project
2. Build the game with managed stripping level enabled
Expected result: the game builds with Managed Stripping Level
Actual result: build fails with the following
Invoking UnityLinker with arguments: -out="D:\bosh\bosh\Temp\StagingArea\Data\Managed\tempStrip" -x="C:\Program Files\Unity\Hub\Editor\2018.3.0f2\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml"
...
C:\Program Files\Unity\Hub\Editor\2018.3.0f2\Editor\Data\il2cpp\build/UnityLinker.exe exited after 263 ms.
Failed running C:\Program Files\Unity\Hub\Editor\2018.3.0f2\Editor\Data\il2cpp\build/UnityLinker.exe -out="D:\bosh\bosh\Temp\StagingArea\Data\Managed\tempStrip" -x="C:\Program Files\Unity\Hub\Editor\2018.3.0f2\Editor\Data\PlaybackEngines\AndroidPlayer\Whitelists\Core.xml"
...
stdout:
Unknown arguments :
--include-directory=D:\bosh\bosh\Temp\StagingArea\Data\Managed
stderr:
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
Add comment