Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.0.2p2
Issue ID
700850
Regression
No
ModelImporter 'motion node' doesn't update properly when using a cache server
To reproduce:
1. Open attached project
2. Connect to cache server
3. Select CarvingGrabs_ReExportTest
4. Select Ride_carvingStances&Grabs_01 clip and scrub in animation preview
5. Note that the board doesn't rotate with the feet
6. Set motion -> root motion node to GenBoarder_Reference3 and press apply
7. Scrub in the preview again
8. Note that the board now rotates with the feet
9. Switch the root motion node back to <Root Transform> and apply
10. Note that the board still rotates with the feet instead of switching
back to the original behaviour
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
Add comment