Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0a5
Issue ID
970760
Regression
No
[Mobile Vulkan Mali] Meshes are not rendered in Android Player on Samsung Galaxy S7
Prerequisites:
Samsung Galaxy S7 Edge device with ARM Mali GPU.
Steps to repro:
1. Open attached project and 'TestScene' scene;
2. Build and run the scene on Android under Vulkan API.
Expected result:
Terrain meshes are rendered on Android under Vulkan. See expected.png screenshot.
Actual result:
Terrain meshes are not rendered on Android under Vulkan. See actual.png screenshot.
Notes:
- Reproducible in 2018.1.0a5. 2017.3.0b10, 2017.2.0p1;
- Not reproducible in Windows Standalone player;
- Not reproducible on Samsung Galaxy S7 Edge with Adreno GPU;
- The behaviour differs when using instanced and non-instanced meshes: with instanced mesh nothing is rendered on Android Vulkan, while with non-instanced mesh only part of the meshes (but not all of them) are rendered.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment