Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
11.0.0
Issue ID
1287027
Regression
No
'Missing Profiler.EndSample' errors when submitting context in endCameraRendering and Profiler window is open in Play mode
Reproduction steps:
1. Open or create any HDRP project
2. Create and open an empty Scene (Create -> Scene)
3. Attach the provided CustomRendering.cs script to "Main Camera"
4. Open the Profiler window (Window -> Analysis -> Profiler)
5. Enter Play mode
6. Observe console
Expected results: No errors are produced in the console
Actual results: "Missing Profiler.EndSample" errors as well as "Non matching Profiler.EndSample" errors are being spammed in the console
Reproducible with: HDRP 7.5.2 (2019.4.16f1), 8.3.1 (2020.1.17f1), 10.2.2 (2020.2.0f1), 11.0.0 (2021.1.0a10)
Cannot test with: HDRP 4.1.0-preview (2018.4.30f1) due to ScriptableRenderContext being unavailable in that stream
Notes:
- Not reproducible with URP
- Reproducible both when profiling Editor or Play mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 11.0.0):
Fixed in 2021.2.0a2