Search Issue Tracker
Active
Under Consideration for 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X
Votes
0
Found in
2022.1.0a12
2022.3.50f1
6000.0.23f1
6000.1.0a7
6000.2.0a1
Issue ID
UUM-83867
Regression
Yes
Missing Mono Scripts in Sample Scenes in URP Package Samples
*Steps to reproduce:*
# Open a Unity URP Project
# Open Package Manager via Window > Package Manager
# Find the Universal RP package and Install the 'URP Package Samples' samples
# Open the 'SplitScreen' Sample Scene at Samples > Universal RP > x.x.x > URP Package Samples > CameraStacking > SplitScreen
# In the Hierarchy, Click on the Cylinder GameObject under Environment
# Observe the Inspector
*Actual results:* There is a Script component that is missing a script.
*Expected results:* There is either a script attached to the script component, or there is no script component at all.
*Reproducible with versions:* 6000.0.23f1 (17.0.3), 2022.3.50f1 (14.0.11), 2022.1.0a12 (13.0.0)
*Not reproducible with versions:* 2022.1.0a11 (13.0.0), 2021.3.44f1 (12.1.15)
*Can’t test with versions:* -
*Tested on (OS):* Windows 11
*Notes:*
* GameObjects that are missing scripts:
** SplitScreen Scene
*** Cube -> Missing Rotator.cs
*** Cylinder -> Missing Rotator.cs
** OcclusionEffect Scene
*** MovinigCube -> Missing Rotator.cs
*** MovinigCube -> Missing SineMover.cs
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment