Search Issue Tracker
Won't Fix
Won't Fix in 2022.2.X
Votes
0
Found in
2020.3.34f1
2021.3.1f1
2022.1.0f1
2022.2.0a11
Issue ID
UUM-2984
Regression
No
[Metal] Post Processing toggle in the Scene viewport causes graphics artifacts
How to reproduce:
1. Open project "CelticEGame.zip"
2. Go to the Build Settings and choose iOS
3. Observe the Scene or Game view
Expected result: No white artifacts
Actual result: White artifacts appear
Reproducible with: 2020.3.34f1, 2021.3.1f1, 2022.1.0f1, 2022.2.0a11
Could not test with: 2019.4.38f1 (Errors after downgrade)
Note: Also reproducible when deployed to the iOS device
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Resolution Note:
Works as designed, bug is user error.
Resolution Note (2022.2.X):
Works as designed, bug is user error.