Search Issue Tracker
Fixed in 2020.1.X
Votes
0
Found in
2019.4
2019.4.9f1
2020.1
Issue ID
1335820
Regression
No
Meshes are not drawn by Graphics.DrawMeshInstancedIndirect after refocusing the Editor
How to reproduce:
1. Open the suer's attached project and PouchRenderTest scene (search for the scene in the Project search box)
2. Enter the Play mode and observe the quads
3. Lose and regain Editor focus (or right-click and select Refresh)
4. Observe the Game view
Expected result: quads stay
Actual result: quads disappear with only one in the center
Reproducible with: 2019.4.26f1, 2020.1.1f1
Not reproducible with: 2020.1.2f1, 2020.1.17f1, 2020.2.0b1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17
Note: The workaround is to destroy and recreate the buffer when the editor regains focus
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note (fix version 2020.1):
Fixed in: 2020.1.2f1