Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.3.X
Votes
0
Found in
2019.3
2019.3.1f1
2020.1
2020.2
Issue ID
1224857
Regression
No
Mesh Particle System update frequency is too low and causes visible stutters when adjusting with Playback Time slider
How to reproduce:
1. Open the attached (PS Scaling update.zip) project
2. Open the "SampleScene" Scene
3. In Hierarchy select "PS" Prefab
4. Move Playback Time slider in Particle Effect Window slowly to the right (see in the video attached by the user)
Expected result: Mesh Particle System scale update frequency is normal (no stutters seen)
Actual result: Mesh Particle System scale update frequency is too low (visible stutters)
Reproducible with:2019.3.6f1, 2020.1.0b2, 2020.2.0a3
Notes:
- Could not test on 2018.4 and lower versions because Particle disappears in these versions
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transition property is not disabled in the UI Builder when it is set by a variable
- Crash on PersistentManager::GetSerializedType when opening a specific Scene
- GlobalObjectId.GetGlobalObjectIdSlow returns empty ID when in Prefab Isolation Mode
- Crash on Transform::RemoveFromParent when deleting a child GameObject
- APV gets disabled when the SubScene is closed but still loaded
Resolution Note (fix version 2021.1):
Fixed with 2021.1.0a4, backported to 2020.3.21f1, 2019.4.32f1