Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
0.51.0
0.51.1
Issue ID
ECSB-80
Regression
No
Memory leak when using NativeArrays
Reproduction steps:
1. Open the user's attached project "DOTSVertias"
2. Enter Play mode
3. Open the Profiler window and observe the Memory module
Expected result: The "Total Used Memory" is deallocated
Actual result: "Total Used Memory" grows indefinitely
Reproducible with: 0.51.0-preview.32 (2020.3.38f1), 0.51.1-preview.21 (2021.3.8f1)
Reproducible on: macOS 12.4 (Intel)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assert error is thrown when the Editor language is set to one of the experimental ones in an HDRP project
- A BatchDrawCommand is using a pass from the shader “Universal Render Pipeline/Particles/Lit” that is not SRP Batcher compatible
- The Scene does not get rendered in the Player when MSAA is enabled and more than one Camera is used
- Crash on mono_object_get_class when generating Font Atlas of a specific font file
- GPU usage doubles when a project is running in the background
Resolution Note:
We haven't been able to reproduce this in the latest packages. We have some memory leaks, but they are reported in other bugs.