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Under Consideration for 2021.3.X, 2022.3.X, 6000.0.X, 6000.1.X, 6000.2.X

Votes

1

Found in

2021.3.45f1

2022.3.54f1

6000.0.31f1

6000.1.0a8

6000.2.0a1

Issue ID

UUM-90988

Regression

No

Memory leak when dispatching compute shaders and no camera is rendering

-

 

Reproduction steps:
1. Open a project running on D3D12 or Vulkan (it might actually be worse on Vulkan)
2. Import the attached "DeviceLeak.unitypackage"
3. Open the DeviceLeak scene
4. Enter Playmode
5. Observe the Memory usage

6. Maximize a tab that isn't the game view or the scene view

7. Observe the Memory usage again

 

Expected result: Memory usage does not increase
Actual result: Memory usage increases until the Editor crashes

Reproducible with: 2021.3.45f1, 2022.3.54f1, 6000.0.31f1, 6000.1.0a8

Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environments tested

Note:
- Reproduces using DirectX12 or Vulkan Graphics API

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