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Won't Fix
Won't Fix in 1.0.X
Votes
2
Found in [Package]
1.0.0
Issue ID
ECSB-539
Regression
No
Memory leak occurs in Play Mode when a GameObject is in a Sub Scene
How to reproduce:
1. Open the “UCG_DOTS“ project
2. Change “Leak Detection Level” to “Enabled With Stack Trace” (Edit > Preferences > Jobs)
3. Open the “SampleScene”
4. Enter Play mode and observe the Console
How to reproduce in new project:
1. Create a new project with the “3D Core” template
2. Add the Entities Package (Window > Package Manager > Unity Registry)
3. Wait until Burst compiles all libraries
4. Change “Leak Detection Level” to “Enabled With Stack Trace” (Edit > Preferences > Jobs)
5. Create a new Sub Scene (right-click in Hierarchy > New Sub Scene > Empty Scene)
6. Add a Cube GameObject in the Sub Scene (right-click on Sub Scene > GameObject > 3D Object > Cube)
7. Enter Play Mode and observe the Console
Expected result: no messages about memory leaks are logged
Actual result: “Found 4 leak(s) from callstack:” messages are logged
Reproduced with: 1.0.8, 1.0.11 (2022.3.5f1)
Reproduced on: Windows 11
Notes:
1. Could not reproduce in Player
2. Memory consumption is about 3 Gb in Play Mode while in Player memory consumption is about 300 Mb
3. Full memory leak message can be found in internal comments
Comments (1)
-
GameCodeurStudent
Oct 05, 2023 11:04
I will try to learn Raylib untill this issue is fixed.
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Resolution Note:
Do not observe the memory leak problem with Entities package 1.2. I believe the memory leak issue has been fixed in Entities 1.2.
Resolution Note (1.0.X):
Do not observe the memory leak problem with Entities package 1.2. I believe the memory leak issue has been fixed in Entities 1.2.