Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
5.0.0a1
Issue ID
595046
Regression
Yes
Mecanim animator transitions are lost/changed on upgrade to 5.0
To reproduce:
1. Open project "REPRO" with 4.3.4f1
2. In the project navigate to Avatar > AvatarCTRL and open the animator window, inspect the transitions (like Pointing to Idle1)
3. Close the project and open it with 5.0.0a1
4. Open the animator and notice that half of the transitions are gone. The transitions that are left have the wrong conditions set
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment