Search Issue Tracker

By Design

Under Consideration for 6000.0.X, 6000.1.X

Votes

0

Found in

6000.0.27f1

6000.1.0a4

Issue ID

UUM-86935

Regression

Yes

Material tiling does not work when compared to the behavior in other versions

--

-

How to reproduce:
1. Open the “BugOff.zip“ project
2. Open the “SampleScene“
3. Select the “StoneTileMaterial“ Material in “Assets/Art”
4. Change the Offset in the Diffuse section in the Inspector
5. Observe the Scene view

Expected result: The material offset is applied
Actual result: The material offset is not applied

Reproducible in: 6000.0.19f1, 6000.0.27f1, 6000.1.0a4
Not reproducible in: 2021.3.46f1, 2022.3.52f1, 6000.0.18f1

Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested

  1. Resolution Note:

    The Renderer Component used for the Tiles is MeshRenderer(3D) but uses Sprite-Lit-Default which is specific to URP-2D
    MeshRenderer may not be compatible with 2D materials and may produce artifacts. Please use URP shaders such as Lit or Simple-Lit (more suited for Meshes).

    If you do want to use "Sprite-Lit-Default" material on MeshRenderer, please

    1. Do not use Tiling or Offset with SRP-Batcher on.
    2. Disable SRP-Batcher if you do want to use Tiling or Offset.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.