Search Issue Tracker
Fixed in 5.3.1
Votes
0
Found in
5.2.1f1
Issue ID
732705
Regression
No
Material substance is still present in the built application with Load Behaviour set to 'Bake and discard Substance'
Steps to reproduce:
1. Open attached project
2. Open 'Isaac_SubstanceTest' scene
3. Make sure 'sphere' material has Load Behaviour set to 'Bake and discard Substance'
4. Build and run the scene in development mode with profiler connected
5. When porfiler is opened, click on the Memory tab and select 'Detailed' view
6. Click 'Take Sample: WindowsPlayer'
7. Expand 'Assets', notice the SubstanceArchive is still present with the 'sphere' material in it
Expected behaviour would be that the material gets discarded, as it is set to 'Bake and discard Substance' on load.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Custom ScriptableObject asset in the project setting are not well deserialized during the Reimport All process
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
Add comment